Table of Contents

 Section 1.0 Introduction
1.1 Chassis
1.2 Backplane Configuration

 Section 2.0 Image Generator Configuration
2.1 Dual Pipeline
2.2 Split Multichannel
2.3 Hyperpipeline
2.4 Hyperpipeline Development

Section 3.0 Graphics Subsystem Architecture
3.1 Boards
3.2 Graphics Pipeline
3.3 Geometry Subsystem
3.4 Scan Conversion Subsystem
3.5 Raster Subsystem
3.5.1 Color Interpolation
3.5.2 Color Blending
3.5.3 Z Buffer
3.5.4 Texture Mapping
3.5.4.1  Texture Components
3.5.4.2  Modulation and Decals
3.5.4.3 Mip Map
3.5.4.4 Texture Memory
3.5.4.5 Texture Tiling
3.5.4.6 Texture Mapping Functions
3.5.4.7 Non Mip Mapped Texture Functions
3.5.4.8 Mip Mapped Texture Functions
3.5.4.9 Texture Perspective Correction
3.5.5 Atmospheric Effects
3.6 Display Subsystem
3.6.1 Programmable Video Formats
3.7 Video Options
3.7.1 Multichannel Video Output
3.7.2 Recording Video Output
3.7.2.1 Broadcast Video Option
3.7.2.2 VideoCreator(tm)
3.7.2.3 VideoLab(tm)
3.7.2.4 VideoFramer(tm)
3.7.3 Frame Grabbing
3.7.3.1 VideoLab
3.7.3.2 VideoFramer
3.7.4 Genlock
Section 4.0 Host Computation
4.1 CPUs
4.2 Cache
4.3 Main Memory
4.4 Real-Time Support
4.4.1 Deterministic Response
4.4.2 Interruptibile Kernel
4.4.3 Precise Priority Control
4.4.4 Non-Degrading Priority
4.4.5 Locking Memory Pages
4.4.6 Processor Isolation
4.5 Input/Output
4.5.1 Standard I/O
4.5.2 POWER Channel(tm)
4.6 Secondary Storage
4.6.1 SCSI
4.6.2 IPI2
4.6.3 Tape
4.6.4 Exabyte
4.6.5 1/4" Data Cartridge
4.6.6 1/2" Tape