Section 1 Abstract
1.1 The POWER Series(tm) Systems
Section 2 POWERpath(tm) Processor Architecture
2.1 Technology Advancements
2.1.1 POWERpath Architecture
2.1.2 Proprietary Processors
2.1.3 SRAM
2.1.4 ECC Memory
2.1.5 PC Board
2.2 CPU Subsystem Hardware
2.2.1 Processor Bus
2.2.2 The Sync Bus
2.2.3 The MPLink Bus
2.2.4 I/O Bus
Section 3 POWERVision(tm) (VGX/VGXT) Graphics Susystem
3.1 Technology Advancements
3.1.1 VRAM
3.1.2 PC Boards
3.1.3 Geometry Subsystem
3.1.4 Command Processor
3.1.5 Scan Conversion Subsystem
3.1.6 Raster Subsystem
3.1.7 Display Subsystem
3.2 POWERVision Configuration
3.2.1 Multibuffer
3.2.2 Video Configurations
3.2.3 Stereo Viewer
3.3 POWERVision Graphics Features
3.3.1 Texture Mapping
3.3.2 Sub-Pixel Positioning
3.3.3 Single Pass Anti-aliasing
3.3.4 Blending
3.3.5 Point Anti-aliasing
3.3.6 Line Anti-aliasing
3.3.7 Slope Correction
3.3.8 Endpoint Filtering
3.3.9 Polygons
3.3.10 SharpScene(tm) Accumulation Buffer
3.3.11 Convolutions
3.3.12 Orthogonality
3.3.13 Pixel Averaging
3.3.14 Lighting Features
3.3.15 Atmospheric Effects
3.3.16 Subdivision
3.3.17 Ray-Tracing and Radiosity
3.3.18 Fast Screen Clear
3.3.19 Stencil Planes
3.3.20 Arbitrary Clipping Planes
3.3.21 Pixel Read, Write, Copy
3.3.22 Sphere Rendering
Section 4 VGXT Graphics Subsystem
4.1 Pixel Processors
4.2 Texture Performance
Section 5 RealityEngine(tm) Graphics Subsystem
5.1 Introduction
5.2 Graphics
5.3 Geometry Subsystem
5.3.1 Geometry Engines
5.4 Raster Subsystem
5.4.1 Pixel Processing
5.5 Display Subsystem
5.6 Graphics Features and Capabilities
5.6.1 Resolution
5.6.2 Graphics Primatives
5.6.3 Transformations
5.6.4 Color
5.6.5 Transparency
5.6.6 Hidden Surface Removal
5.6.7 Anti-Aliasing
5.6.8 Texture Mapping
5.6.9 Atmospheric Effects
5.6.10 Flexible Video
5.6.11 Composite Output
5.6.12 Genlock
5.6.13 Integration with X Windows(tm)
5.6.14 Video Options
5.6.15 Recording Video Output
5.6.16 Video Input