More Games For August


Lots of interesting software in today's update; always a great way to kick off a new month!

ScummVM 0.5.1

Slashdot readers may have caught the recent article announcing the release of ScummVM-0.5.0. Probably the best part of the announcement was the news that Revolution Software has helped to bring support for their classic title Beneath a Steel Sky and released it as freeware.

I quickly threw an IRIX build together and logged a few hours playing it immediately afterward. Great stuff!

Grab the tardist here:

ScummVM 0.5.1-MIPS4 (tardist) - 2.6MB

Now proceed to the ScummVM Home Page and download Beneath a Steel Sky. Enjoy! (Oh, and ScummVM will play other games too, but you'll have to provide the data files).

August 5th: New tardist added that removes libmad.
August 9th: Tardist updated to ScummVM-0.5.1 bugfix release.

TQ (Tranquility)

Marcus Herbert just announced on the forum the release of an IRIX 6.5 version of the classic TQ game!


i always had an old installation of IRIX 5.3 around just to be able to play one of my favourite games: TQ (which was only available as a COFF binary). Some day i asked Bill Romanowski (the author of the software) for the sources and gladly he gave them to me.

The source is written in C and uses GL for its (wireframe and solids) graphics. You only need a small machine to be able to run it (i have an Indy for that purpose).

Due to some bug in GL the game spills out a core when you leave it - i try to fix that. Another thing is the speed of the gameplay. While it fits fine on the Indy here it might be way too fast on an ONYX2. I will try to fix that too .

Here is a screenshot of the game.

And here is the link to the binary.

For those that don't know TQ: the aim of the game is to reach higher levels. You can do so by jumping into a vertex (those round shaped pulsing things) from above. So all you have to do is to jump from one rectangular platform to another to gain height and then jump into the vertexes.

My current HighScore is: Knight of the Phoenix 4th Plane

Have fun!"


Also announced on the forum today is the latest and greatest version of lisp's excellent game Encrusted:

"Ok, the "alpha" tardist, as it were, has been replaced with a beta. New features:

* Weird error on exit! Ignore it.

More seriously:

* Better synchronised sound.
* Bug fixes to game logic.

I use Allegro and AllegGL, slightly customised (the updated, better syncing sound driver should be incorporated into Allegro soon). This has the effect of stopping the window from being resized.

Plans include:
* Tweaking sound (give me feedback, people)
* Adding highscore board, etc.
* Making jewels shatter into particles."

Nebulus 0.5.0 XMMS Visualization Plugin

Next up is another visualization plugin for XMMS brought to my attention via semi-fly - Nebulus, a visually stunning OpenGL based plugin. Nebulus requires texture memory to achieve best performance; at the default window size I'm averaging between 30-60 frames per second on my Octane 360/MXE so if you have TRAM this is worth a look.


Nebulus 0.5.0-MIPS4 (tardist) - 920KB


Couple of issues:

nebulus swmgr complains --

Warning ( gimp.xcf.fti is missing., line 25: Warning: could not open source file
"gimp.xcf.fti" -- ignoring the include directive!
/usr/sbin/fftr local/local.otr install/install.otr system/system.otr default/default.otr -o desktop.otr
Creating /usr/lib/mime.types and /usr/lib/mailcap ...

AND on scummvm --

scummvm: rld: Fatal Error: Cannot Successfully map soname '' under any of the filenames /usr/freeware/lib32/

Issue #1 indicates an issue with your gimp installation and probably not related to Nebulus:

[Komugi:~] neko 2% versions long | grep gimp.xcf.fti
f 20717 8 fw_gimp.sw.gimp usr/lib/filetype/install/iconlib/gimp.xcf.fti

Issue #2:

/usr/local/lib/ is included as part of the scummvm tardist. Make sure /usr/local/lib is in your LD_LIBRARY_PATH.

I get the following out of versions long | grep gimp.xcf.fti :

f 20717 8 fw_gimp.sw.gimp usr/lib/filetype/install/iconlib/gimp.xcf.fti

no sure what that means.

and doing the setenv LD_LIBRARY_PATH /usr/local/lib fixed the scummvm issue.


I'm not touching any filetypes with this tardist, so I can't claim responsibility for problems with file type rules - especially gimp's :)

Just a bit more flakyness - I redownloaded and installed nebulus and the gimp error is gone but when I try to enable the plugin I now get:

SDL_Init... [OK]
SDL_Create mutex... [OK]
SDL_Create thread... [OK]Graphic mode is not available: Couldn't find matching GLX visual
Gdk-ERROR **: Fatal IO error 9 (Bad file number) on X server .

I bet it's just that same old V6/GTK graphic incompatability. I'll have to try it on the Octane w/o VPro. Sorry about the wild goose chase.

OK. I'll just bug you one more time. I downloaded the file from the web site but scummvm doesn't reconize it directly and unzip doesn't want to extract it. Can you lend me a clue?

I was able to extract it successfully with unzip ... might have been a corrupt download.

Nekonoko, how do the textures for Nebulus look on your SSE/tram board?

About this Entry

This page contains a single entry by nekonoko published on August 4, 2003 3:12 AM.

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