Lots of interesting software in today's update; always a great way to kick off a new month!
Slashdot readers may have caught the recent article announcing the release of ScummVM-0.5.0. Probably the best part of the announcement was the news that Revolution Software has helped to bring support for their classic title Beneath a Steel Sky and released it as freeware.
I quickly threw an IRIX build together and logged a few hours playing it immediately afterward. Great stuff!
Grab the tardist here:
ScummVM 0.5.1-MIPS4 (tardist) - 2.6MB
August 5th: New tardist added that removes libmad.
August 9th: Tardist updated to ScummVM-0.5.1 bugfix release.
i always had an old installation of IRIX 5.3 around just to be able to play one of my favourite games: TQ (which was only available as a COFF binary). Some day i asked Bill Romanowski (the author of the software) for the sources and gladly he gave them to me.
The source is written in C and uses GL for its (wireframe and solids) graphics. You only need a small machine to be able to run it (i have an Indy for that purpose).
Due to some bug in GL the game spills out a core when you leave it - i try to fix that. Another thing is the speed of the gameplay. While it fits fine on the Indy here it might be way too fast on an ONYX2. I will try to fix that too .
Here is a screenshot of the game.
And here is the link to the binary.
For those that don't know TQ: the aim of the game is to reach higher levels. You can do so by jumping into a vertex (those round shaped pulsing things) from above. So all you have to do is to jump from one rectangular platform to another to gain height and then jump into the vertexes.
My current HighScore is: Knight of the Phoenix 4th Plane
"Ok, the "alpha" tardist, as it were, has been replaced with a beta. New features:
* Weird error on exit! Ignore it.
* Better synchronised sound.
* Bug fixes to game logic.
I use Allegro and AllegGL, slightly customised (the updated, better syncing sound driver should be incorporated into Allegro soon). This has the effect of stopping the window from being resized.
* Tweaking sound (give me feedback, people)
* Adding highscore board, etc.
* Making jewels shatter into particles."
Nebulus 0.5.0 XMMS Visualization Plugin
Next up is another visualization plugin for XMMS brought to my attention via semi-fly - Nebulus, a visually stunning OpenGL based plugin. Nebulus requires texture memory to achieve best performance; at the default window size I'm averaging between 30-60 frames per second on my Octane 360/MXE so if you have TRAM this is worth a look.
Nebulus 0.5.0-MIPS4 (tardist) - 920KB