Difference between revisions of "OpenGL Utility Toolkit"

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'''GLUT''' the OpenGL utility toolkit, is a cross-plattform [[API]] to create windows and mouse/keyboard I/O ontop of [[OpenGL]]; one can also create simple geomtric objects like cubes, spheres or teapots. It was firstly developed by Mark Kilgard on SGI systems, and later ported to [[WIN32]] by Nate Robbins. Now there are implementations for almost every system where [[OpenGL]] is available.
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'''GLUT''' the OpenGL utility toolkit, is a cross-plattform [[API]] to create windows and mouse/keyboard I/O ontop of [[OpenGL]]; one can also create simple geometric objects like cubes, spheres or teapots. It was firstly developed by Mark Kilgard on SGI systems, and later ported to [[WIN32]] by Nate Robbins. Now there are implementations for almost every system where [[OpenGL]] is available.
  
  

Revision as of 21:30, 2 January 2007

GLUT the OpenGL utility toolkit, is a cross-plattform API to create windows and mouse/keyboard I/O ontop of OpenGL; one can also create simple geometric objects like cubes, spheres or teapots. It was firstly developed by Mark Kilgard on SGI systems, and later ported to WIN32 by Nate Robbins. Now there are implementations for almost every system where OpenGL is available.


GLUT on SGI Systems

SGI provides pre-compiled binaries of GLUT 3.7 with freeware.

Nekoware has a GLUT 3.7.25 package.

For an introduction to GLUT (after installing one of the above packages), issue a man glut in a terminal window.

Weblinks

GLUT API

Wikipedia on GLUT